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Animated Battlemaps · Jul 13, 2026 · 5 Min. Lesezeit · Exp_ Leon

Ragged Ravines and a rime-wreathed Relic: The Mirror of Mephistar

Ragged Ravines and a rime-wreathed Relic: The Mirror of Mephistar

IMPORTANT: Foundry users must update the Beneos module to be able to download this release from the Beneos Cloud! (v13 and v14 supported; v12 is no longer supported)

As you gaze into the rime-wreathed depths of the mirror slab, something is sure to look back! What happens then is your story to tell!

Venturing further through the avernian wastelands, we have arrived at a winding canyon, at which end lies the Mirror of Mephistar.
Venturing further through the avernian wastelands, we have arrived at a winding canyon, at which end lies the Mirror of Mephistar.
If you are like me and enjoy a good god ray, you are feasting here.
If you are like me and enjoy a good god ray, you are feasting here.
There are many parts with rich light/dark contrasts, making for visually impressive sceneries.
There are many parts with rich light/dark contrasts, making for visually impressive sceneries.
There is  a lot of verticality in this map pack, enabling your players to make use of all their mobility features.
There is a lot of verticality in this map pack, enabling your players to make use of all their mobility features.
Another cool light/dark contrast.
Another cool light/dark contrast.
At the end, the mirror awaits, causing the immediate surroundings to sprout clusters of icicles.
At the end, the mirror awaits, causing the immediate surroundings to sprout clusters of icicles.
One can easily get lost pondering the mirror.
One can easily get lost pondering the mirror.

ALL IN ALL:

  • 4x Animated battlemaps + 4x animated scenes

  • 3 distinct ambient tracks

  • 2x animated intro sequence

  • 3D-rendered player handouts

  • Additional Content!

Ravine Path

This gnarled tree at the center that basically begs for some kind of interaction. There are also some skeletons scattered about.
This gnarled tree at the center that basically begs for some kind of interaction. There are also some skeletons scattered about.

Be it a long-dead adventurer carrying an important item or a map who died the weird tree's shade, be it that this isn't a tree at all but the outgrowth of a massive organism which spans the whole canyon or have it be the nesting grounds for some kind of airborne unpleasantness, the cave is an amazing backdrop for an opening scene that really sets the mood and pulls you into this dungeon.

Due to the different layers, and your ability to set a creature’s height, you can get creative with the vertical aspects of the map.
Due to the different layers, and your ability to set a creature’s height, you can get creative with the vertical aspects of the map.

Ravine Cave

a broad cavern with standing water. Its deliberately simple, deliberately universal in its possible applications.
A broad cavern with standing water. Its deliberately simple, deliberately universal in its possible applications.

This map is kind of the “ workhorse” of the release, due to its flexibility.  In an Avernus run, this is where the Hell Wasps hit and where Lulu gets snatched. Or it can serve as a hidden oasis in a desert setting or maybe the entrance to a sprawling underwater dungeon. 

Due to land bordering on water and the water possibly opening up into the greater river, there are a lot of encounter possibilites here.
Due to land bordering on water and the water possibly opening up into the greater river, there are a lot of encounter possibilites here.

Ravine River

Another really great view that perfectly showcases the possibilites for vertical movement!
Another really great view that perfectly showcases the possibilites for vertical movement!

This map really hits it out of the park with the possibilites. Its brilantly suited for a classic ambush, with enemies waiting on the upper canyon edges, or your players under cover on the rim, trading fire across the upper and lower planes. There is so much fun to be had with different methods of mobility, because there are so many layers of terrain, from the lowest, water-level area over the different outcroppings, overhangs or mini-carsts. There are natural bridges you can blow up to radically alter the scenery and you can introduce different ways o adding tension to an ongoing encounter, like rocks tumbling from the cliffsides or winged enemies (or allies!) to descend from above! There is just so much fun to be had here, and its visually stunning as well.

This map might actually be my favourite, because i will definitely run it as an water-based chase sequence
This map might actually be my favourite, because i will definitely run it as an water-based chase sequence.

Mirror of Mephistar

The mirror can be a crashed alien artifact, an esoteric power source or the source of an invasion.
The mirror can be a crashed alien artifact, an esoteric power source or the source of an invasion.

Getting close to the mirro feels like entering an alien world, with the mirror's magic (or...science) radically altering the surroundings. The ambience track switches from a low, hollow cave soundtrack to something mysterious and menacing and the giant slab itself makes for an amazing backdrop for whatever might emerge from it. The still images don't do it justice, you really have to check this map out for yourself!

This map works with amazing contrasts, the stark blue hitting different after navigating the orange maps on your way here.
This map works with amazing contrasts, the stark blue hitting different after navigating the orange maps on your way here.

Beneos Creatures, Spells & Loot Patreons can switch the placeholder SRD Tokens for the Cambion, Imp and Ice Devil with Beneos Orginal Creatures:

  • Imp of the Eightth Circle

  • Cambion-Courtier of the Eigthth Circle

  • Greater Ice Devil

They are designed to characterize the hells more, equipped with an upgraded base profile to make the generic Imp and Cambion a bit more unique and interesting, as well as traits derived from them originating from the Eight Circle of hell.
The Ice Devil got a glow up, bringing it more in line with the promise of a CR 14 creature.

These are fully integrated creature tokens (2,5D Tokens + Top Down) with their Codex entry, the Tactical Guide and Autopilot functions.

You can make your free Beneos Account and claim the static maps for this release!

If you're enjoying our maps, we invite you to consider supporting us here on Patreon. Your support helps us create more content to captivate your players and enrich your gaming experience. All our work is funded by our incredible community. As a token of our gratitude, we're proud to offer all our 2D battle maps for free! This is our way of saying 'Thank You' for your support and contribution.

Gone are days of navigating Google Drive or Moulinette. If you are using Foundry VTT, you can import the Foundry Tier content straight through our updated module. If you want to download the files, you can do so from our website, beneos-battlemaps.com.

Create a Beneos Cloud Account using the same email adress for your Patreon Account and you will be automatically verified within minutes and can download your zip files from our cloud.

A lot of changes have been made to the cloud, to the module, to the whole Beneos ecosystem. There is a whole different post detailing all the changes we have made, that you can (any probably should, because its super cool) check out here!

There's also a detailed FAQ that will bring you up to speed!

Disclaimer: Although I work super hard on my standard of quality, this is no official content! This map pack is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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