New Devil: Malefic Mastermind
Ice Devils embody the detached arrogance of evil, cruel calculations, and a deep contempt for mortal life.
What has for many centuries been labeled a generic "Ice Devil" represents only a fraction of the true power these calculating killers possess, either because the specimens encountered were exiles or otherwise cast-out weaklings of their kind, or because the rumors were deliberately seeded by the intriguing ice devils themselves to profit from being underestimated. Those who stand in full possession of their power are commonly referred to as "Greater" Ice Devils, though in truth, the others ought simply to be called "lesser."
But there are those who stand out even among their own kind - through exceptional tactical skill and strategic foresight. They rise to become central figures within the Infernal Legions, known as "Malefic Masterminds."
For the Malefic Masterminds, the standard ability set of a Greater Ice Devil is supplemented with abilities specifically designed to let devils under its command operate more efficiently, similar to the Tactician, for those of you who ran this balding bad boy!
Over the course of a fight, the Malefic Mastermind analyzes the flow of battle and shares its insights with its subordinates, gradually improving their accuracy to reflect their increasing efficiency.
Its tactical intellect is so vast that it weaves multiple plans simultaneously, ensuring that at least one is guaranteed to come to fruition.
This is pretty nifty, gameplay wise. At the start of combat, you designate a Ritual Zone and a Slaughter Zone. Both areas confer specific buffs to the fiends within. When enough stuff happened within those zones (spell cast for the Ritual Zone and creatures slaughtered within the Slaughter Zone) you can invoke specific rituals powered by the energies set free!
This is mainly used to summon reinforcements (creatures up to a combined CR of 8) or to wreathe its subordinates' blades in the infernal cold of the Eighth Circle, dealing cold damage and healing the Mastermind in turn.
Adding this to the pretty serious Greater Ice Devil moveset, fighting a Malefic Mastermind always means feeling several steps behind, and players will need exceptional persistence or creativity to overcome the challenge it poses.
Have fun using one to intellectually terrorize your players, take care and see you with the next release!
This is a Loyalty Token - this video explains the concept: LINK
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This is the first of the new batch of Loyalty Tokens, each one reimagined versions of D&D’s most iconic monsters—built to be dynamic, centerpiece encounters.
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The goal is to give you fights that match the lore’s promise with layered mechanics, synergies, and engaging DM play—no bland “HP subtraction” slogs.
DISCLAIMER:
Although we work super hard on our standard of quality, this is no official content! This token release is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Age Rating Information
Our content at Beneos Tokens, Spells & Items has not been rated by any public rating board. However, we strive to create content that refrains from glorifying violence and brutality. While our fantasy adventure maps may contain traces of violence or depict grotesque creatures, these elements are not the focal point of our creations. In the spirit of fostering a safe and inclusive gaming environment, we self-rate our content and suggest it is suitable for users aged 12 and up. We recommend that parents review the tokens, items and spells themselves or adhere to our general age recommendation to determine if the content is appropriate for their children. Our commitment is to provide immersive and engaging fantasy experiences without compromising on the well-being and safety of our users.